The Activision Blizzard lawsuit shows harassment in the games industry is still rampant — 5 must-reads to understand why

The Activision Blizzard lawsuit shows harassment in the games industry is still rampant — 5 must-reads to understand why There’s nothing inherently male about playing video games. Videogame culture, on the other hand, is decidedly anti-female. 1. Gaming culture is toxic – but community norms can change it Things have not been getting steadily better. The shift to online activities caused by the pandemic was accompanied by an increase in online harassment and a decrease in the number of women and girls playing video games....

6 min · 1179 words · Roger Garner

The Activision Blizzard lawsuit shows harassment in the games industry is still rampant — 5 must-reads to understand why

The Activision Blizzard lawsuit shows harassment in the games industry is still rampant — 5 must-reads to understand why There’s nothing inherently male about playing video games. Videogame culture, on the other hand, is decidedly anti-female. 1. Gaming culture is toxic – but community norms can change it Things have not been getting steadily better. The shift to online activities caused by the pandemic was accompanied by an increase in online harassment and a decrease in the number of women and girls playing video games....

6 min · 1179 words · Mario Hill

The age of the metaverse is upon us

The age of the metaverse is upon us The hype train has arrived What is the metaverse? The term was coined by writer Neal Stephenson in his 1992 novelSnow Crash.His metaverse was amassively multiplayer virtual world that users entered via goggles. Tech titans fromJeff Bezosto Google cofounderSergey Brinreportedly revere his vision. (I presume they’re also inspired by Stephenson’s depiction of a collapsing US government replaced by corporations.) SinceSnow Crashwas published, an array of tech has been described as part of the metaverse, fromRoblox’s video game platformtosocial-audio app Clubhouse....

2 min · 387 words · Tyler Anderson

The age of the metaverse is upon us

The age of the metaverse is upon us The hype train has arrived What is the metaverse? The term was coined by writer Neal Stephenson in his 1992 novelSnow Crash.His metaverse was amassively multiplayer virtual world that users entered via goggles. Tech titans fromJeff Bezosto Google cofounderSergey Brinreportedly revere his vision. (I presume they’re also inspired by Stephenson’s depiction of a collapsing US government replaced by corporations.) SinceSnow Crashwas published, an array of tech has been described as part of the metaverse, fromRoblox’s video game platformtosocial-audio app Clubhouse....

2 min · 387 words · Tammy Lara

The AGI hype train is running out of steam

The AGI hype train is running out of steam Tech titans have lost interest Story byThomas Macaulay Thomas is a senior reporter at TNW. He covers European tech, with a focus on AI, cybersecurity, and government policy.Thomas is a senior reporter at TNW. He covers European tech, with a focus on AI, cybersecurity, and government policy. Get the TNW newsletter Get the most important tech news in your inbox each week....

1 min · 136 words · Frank Morrow
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