Good UX isn’t enough — websites must enchant us again
Making fun and excitement, not efficiency, your north star
Storytelling is key
In my opinion, the practice and prevalence of “UX design” is definitely partially to blame. When the vast majority of companies and their armies of designers and product managers race to make the web easier and more efficient to use, they lose sight of also making it fun and exciting.
Sure, there is an understandable need for “moments of delight” and “branded” or “ownable” UX or UI patterns, but that’s not real storytelling. And it’s certainly not going to create amazement and enchantment — crucial elements for new companies trying to make big waves.
This isn’t me saying that UX design isn’t important. I built my career and agency on the foundations of UX design. What I am saying, however, is that storytelling and true human connection is just as important, if not more important in some cases, than well thought-out, bulletproof, hyper-logical systems.
Designers are being forced to be data-driven in their decisions to a point where all human characteristics are sanitized out. Things may convert better in the moment, but the overall story and human connection is lost.
Too much work, not enough fun
Another problem from the last ten years or so is that the internet has become a place to do work instead of learning and being entertained. In fact, the number of people working from home hasjumped 140% since 2008, and it will continue to climb even after the pandemic, aided by the internet and the array of digital, remote work tools now at our fingertips.
Yes, there is still social media, entertainment, and marketing, but people spend so much of their time online dealing with emails, shopping, or their bank that everything has started to look like a web app. This approach is missing out in critical places where immersive storytelling could and should have been the method of delivery.
The common denominator of what’s missing has been the same for a while now: humanity. What do humans need and want from an online experience? They need to get jobs done, sure, but theywantmore than that.
They want to have fun. They want to feel secure. They want to be a part of something bigger than themselves. They want toconnect. That is what the internet of old truly excelled at, and it’s what any company (whether a global brand or startup) should want to achieve.
No brand can service all of these needs all the time, but it would be beneficial for us all if we started taking them more into account when creating. Our storytelling can be just as important as our systems design.
Businesses can’t just be concerned with making something people can use but making something theywantto use. We can meet expectations in an unexpected way. We can give people an experience to brag about.
Use your tech wisely
Like I said before, thereisstill excitement in the tech and startup world, but it looks different. Virtual reality is becoming more sophisticated and more accessible every day, especially with things like the Oculus Quest 2.
VR facilitates an environment where fun, communication, and work can converge in unprecedented ways and has literally created a new virtual world where the possibilities are endless.
Brands like Gucci have also begun merging marketing and customer experience, increasing engagement by pushing the boundaries with services like their iOS app that lets youtry on shoes in augmented reality.
Even now when social distancing restrictions begin to lift, and people can shop (or do anything, really) in person again, they’ll be left with a level of expectation that they can still go to a concert, stream new releases, or have a fine-dining experience online if they so choose.
Even more than that, people are going to want to experience their favorite brands and services both in-person and online fluidly, sometimes simultaneously. Shop online and pick-up in-person will become the norm, and smart brands will make this a part of their differentiation and appeal.
Think about exclusive items like shoes or electronics. Brands could set up online lotteries or scheduling systems that create hype through viral means and then have customers pick up the items in person to create an even grander experiential service.
With possibilities like these, the desire to be able to virtually experience anything at any time anywhere will only grow. But we’re still barely scratching the surface of what these potential experiential services could look like. When someone can pick up and put down your product at any time on any device or just happen to show up in person, the opportunities to create unique adventures that bring back that coveted magic feeling will increase tenfold.
The idea of designing customer “journeys” in a siloed, linear sense will finally fizzle out, and businesses will be forced to think about users in a true relationship sense, considering the wants, emotions, and organic life cycles of customers in an increasingly human way.
Story byJohn Roescher
Born and raised in small-town Texas, John developed a deep interest and passion for internet technologies at a young age, connecting him to(show all)Born and raised in small-town Texas, John developed a deep interest and passion for internet technologies at a young age, connecting him to the worlds of art, design, and community. After serving 4 years in the United States Marine Corps, John settled into the Austin creative and business community and began establishing himself as a brand, product, and technology strategist. Starting several companies and advising multiple others, his accumulated experience led to a vision of creating an experience design agency that was human-centered and holistic in its approach. Collaborating with a small group of friends with a shared vision, John co-founded and became the CEO of handsome in 2012. In addition to leading and guiding the agency with his vision and industry insight, John collaborates with and advises several local startups, technology and design organizations, and non-profits in the Austin area.
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